Hacks to platforms in Platformer 4x

<span style=“; color:#FFC0CB”>Collaborate with Lara to develop the code for a better game project. Brainstorm ideas and features to enhance the game. Ideas to incorporate - Visualization: Use dynamic visuals to improve the user interface and bring the game environment to life. - Platform Trackers: Elements to track player progress across platforms and different levels. - Power-Up Coins: Add collectible items that provide unique abilities or boosts to the player. - Hidden Features: Adding surprises like secret paths and hidden objects. - Mystery Boxes: Introduce boxes that offer randomized rewards or challenges when interacted with. - Slow-Motion Effects: For specific movements like dodging obstacles or performing special actions. - Interactive Platforms: Include levers/switches to unlock new areas or activate special mechanisms. - Customizable Characters: Allow players to change. - Sound Effects and Music: Changing the audio to different sounds. Visualization: Changes can be performed at ```assets/js/platformer3x/GameSetterWater.js``` ```python platforms: { sand: { src: "/images/platformer/platforms/sand.png" }, // This is where you would go to change it sandblock: {src:"/images/platformer/platforms/sandblock.png"}, block: { src: "/images/platformer/platforms/brick_block.png" }, itemBlock: { src: "/images/platformer/platforms/mario_block_spritesheet_v2.png", sizeRatio: 83.2, widthRatio: 0.5, heightRatio: 1.0, width: 204, height: 204, scaleSize: 80, speedRatio: 0.7, hitbox: { widthPercentage: 0.4, heightPercentage: -0.2 } } }, //In the code above you can see where you have to go to change the images to make the game environment look better. // However if we run this code now it will not work it is just here to showcase what it looks like. ``` Platform Tracker: Use ```LocalStorage``` to save or load tracker information to or from local storage. ```LocalStorage``` implementation can be found at ```assets/js/platformer3x/LocalStorage.js``` ```python export class GameEnv { static timerActive = false; static timerInterval = 10; static coinScore = 0; // Add new platform tracker here // static = // Make the constructor throws an error, or effectively make it a private constructor. constructor() { throw new Error('GameEnv is a static class and cannot be instantiated.'); } ``` Power-Up: We will implement a new GameObject on player collusion with game object, we will boost player speed ratio. ```python //GameSetter.js players: { mario: { src: "/images/platformer/sprites/mario.png", width: 256, height: 256, scaleSize: 80, speedRatio: 0.7, // This is the setter for the initial game, //based on what happens in the game the speedRatio needs to be updated } } //PlatformJump.js collisionAction() { //On collusion with PlatformJump game object update player speed ratio } ``` Hidden feature We have already adding a hidden feature to our code where the Mario goes away once it is close enough to the end of the level and it automatically transports you to the next level.