Incorporating Messages/Text

Some game ideas for how messages/text could possibly be added into a game.

This is an example of skeletal code for adding game notifications. You could add multiple for different notificiations like when a player kills an enemy or picks up a coin.

This would go into index.md. This is sets up the notification center and has the css file and game.js. It creates a div for the display of the notifications.

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Game Notifications</title>
    <link rel="stylesheet" href="styles.css">
</head>
<body>
    <div id="notificationContainer"></div>
    <script src="game.js"></script>
</body>
</html>

This is a CSS file. It has the styles for the appearence of the messages.

#notificationContainer {
    position: fixed;
    top: 20px;
    right: 20px;
    width: 200px;
    padding: 10px;
    background-color: rgba(0, 0, 0, 0.7);
    color: white;
    border-radius: 5px;
    display: none;
    z-index: 1000;
}

This would go into GameControl.js. This has the logic to display the notifications when the player does certain things. You would modifiy this to create the specific functions for the different things like collecting coins and killing enemies.

%%js

window.onload = function() {
    const notificationContainer = document.getElementById('notificationContainer');

    // Function to show a notification
    function showNotification(message) {
        notificationContainer.innerText = message;
        notificationContainer.style.display = 'block';
        setTimeout(() => {
            notificationContainer.style.display = 'none';
        }, 3000); // Hide after 3 seconds
    }

    // Example functions to simulate game events
    function collectCoin() {
        // Logic for collecting a coin
        showNotification("Coin collected!");
    }

    function killEnemy() {
        // Logic for killing an enemy
        showNotification("Enemy defeated!");
    }

    // Simulate player actions for demonstration purposes
    setTimeout(collectCoin, 1000); // Simulate collecting a coin after 1 second
    setTimeout(killEnemy, 2000);  // Simulate killing an enemy after 2 seconds
};

Game Tips

Another idea is to add game tips for the player in between levels on a loading screen.